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1. Reward/Collateral-------- Suggestion????? - in Player Features and Ideas Discussion [original thread]
Pensador wrote: In my honest opinion I think that reward should be higher than Collateral So I should pay a minimum of 1 billion ISK to move goods that are worth 1b billion ISK? Are you high?
- by Sipphakta en Gravonere - at 2015.10.02 17:24:58
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2. Freighters and bumping - in Player Features and Ideas Discussion [original thread]
Is the search function broken? Most of these ideas have been suggested countless of times already.
- by Sipphakta en Gravonere - at 2015.04.12 16:50:17
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3. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: Teaming up with friends, is exclusively available to players who have the luxury of either good fortune, or the ability to coordinate with others to play together. While this is easy to type in a sentence, if you have demand...
- by Sipphakta en Gravonere - at 2014.05.29 20:51:00
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4. Freighter Changes to Whatever is Currently on Sisi. - in Player Features and Ideas Discussion [original thread]
Barbara Nichole wrote: Checked the other "listed mods". no, the bulkheads do not fit on the freighter... which has no CPU or Power Grid to speak of. unless this changes my post stands. Are you trolling? Maybe ask some of your literate friend...
- by Sipphakta en Gravonere - at 2014.05.29 20:24:00
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5. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Erutpar Ambient wrote: How about we put those ships on par with each other in different situations. In NPC corp: Does a Hulk have major risk mining in high sec? Yes Does a mission ship have major risk missioning in high sec? No If they ope...
- by Sipphakta en Gravonere - at 2014.05.29 20:15:00
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6. Undo option please! - in Player Features and Ideas Discussion [original thread]
That's a reasonable suggestion, +1.
- by Sipphakta en Gravonere - at 2014.05.28 22:05:00
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7. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Nikk Narrel wrote: I sincerely hope the skiff makes the game a reality, above what we have now. The skiff already is pretty much ungankable and a great ship to ECM unsuspecting catalysts with. Most miners are just too greedy and instead of c...
- by Sipphakta en Gravonere - at 2014.05.28 18:22:00
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8. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Nevyn Auscent wrote: In saying that however Freighters 'should' get real fittings (As in same kind of slot layout as other capital ships), there should be real mechanics for a fleet to support a ship in high sec that actually work against suici...
- by Sipphakta en Gravonere - at 2014.05.25 20:20:00
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9. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Maldiro Selkurk wrote: I know taking someones words out of context makes refuting them much easier but it is an invalid form of argumentation so Ive included my full statement for others that may not have read it in its entirety. Did you eve...
- by Sipphakta en Gravonere - at 2014.05.25 20:09:00
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10. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Vhelnik Cojoin wrote: Please direct your favorite web browser to minerbumping.com. James 315 and his bunch of merry men have now raised more than 350 billion ISK in contributions from other players. The ISK is used to refund the losses of suici...
- by Sipphakta en Gravonere - at 2014.05.25 18:57:00
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11. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Maldiro Selkurk wrote: My mackinaw was popped by 2 dessies, they didnt even bother to loot either my ship or their own, i came back and looted and salvaged all the wrecks myself. We were talking about freighters, not exhumers. The exhumer re...
- by Sipphakta en Gravonere - at 2014.05.25 18:32:00
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12. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Maldiro Selkurk wrote: Probably my biggest grief with EVEs design is that ganking empty vessels, even in highsec space, greatly favors the ganker. The same is true for the gankers: They risk a 100M Talos, that can easily be ganked by three 2...
- by Sipphakta en Gravonere - at 2014.05.25 17:31:00
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13. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Shadow RimRunner wrote: not all would stay no but as some that I have spoken to have said main part for a lot if not most new players is mining to earn isk and when you ship is taken out by someone that took you a good while to train and buy in...
- by Sipphakta en Gravonere - at 2014.05.23 21:57:00
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14. Sticky:[Summer 2014] Mining Barges and Exhumers - in Player Features and Ideas Discussion [original thread]
Shadow RimRunner wrote: it's just getting to the point now where new players are quitting not because they get killed as **** that's part f eve but now ganking miners is becoming a joke and is removing new blood from the game making it stale. ...
- by Sipphakta en Gravonere - at 2014.05.23 21:13:00
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15. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Frostys Virpio wrote: I must of worded that poorly. I meant you don't put the PLEX in the game until you are in the right station. Is there a mecanic I'm missing where there is a need to move PLEX around? Buy in X, sell in Y. But in 99% of t...
- by Sipphakta en Gravonere - at 2014.05.22 12:39:00
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16. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
addelee wrote: Oooooh; I've a nice conspiracy theory that's spawned out of this. I've just noticed the bonus '-10% jump fuel requirements' for JF's. It's been there since JF first were introduced, as far as I know. It's no new bonus.
- by Sipphakta en Gravonere - at 2014.05.21 17:46:00
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17. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Celly S wrote: The instalock nado with arties in sufficient numbers will still alpha a freighter or JF that's not "max tanked" at a positive isks efficiency for a 1.6 b or especially for a 6 to 8 billion isk ship +modules and cargo. ibn the e...
- by Sipphakta en Gravonere - at 2014.05.21 17:41:00
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18. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Victoria Sin wrote: Yes, I'm so cowardly. I regularly jump and fly around in a ship that costs the same as 3 carriers and a dread, that has no modules on it and is full to the brim with lots of really expensive materials! So obviously it should...
- by Sipphakta en Gravonere - at 2014.05.21 15:04:00
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19. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Gregor Parud wrote: Power projection as we currently have it is bad because it makes the game world smaller, while allowing large groups to adapt way too quickly. See the blue donut. Yeah, you are right, sov holding corporations/alliances ar...
- by Sipphakta en Gravonere - at 2014.05.21 14:18:00
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20. Sticky:[Kronos] Freighters and Jump Freighters Rebalance - in Player Features and Ideas Discussion [original thread]
Walter Hart White wrote: Rivr Luzade wrote: Darkblad wrote: Use this And keep in mind that this is not limited to suicide Ganks alone. The total number of (Jump) Freighter kills in Highsec from 23.04.2013 to 24.04.2014 (therefore exclu...
- by Sipphakta en Gravonere - at 2014.05.20 11:32:00
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